Flame Dancer

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Flame Dancer

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Check translation. Hidden categories: Card pages with an unofficial Chinese name Card pages with an unofficial Croatian name Card pages with an unofficial Greek name Card pages with an unofficial Polish name Card pages with an unofficial Chinese lore Cards with a Korean release needing a Korean lore.

Stream the best stories. Start Your Free Trial. Try Now. Danseur des Flammes Check translation. Flammentänzer Check translation.

Danzatore della Fiamma Check translation. This monster moves while swinging its burning rope. Get Bonus. Genesis Casino. Uptown Aces Casino. Red Stag Casino.

Dunder Casino. LiveRoulette Casino. Rules and Symbols The theme is about Hawaii, just like the symbols. These are: The wild symbol. It is shown with a picture of a real flame dancer.

The wild substitutes all other ones and expands across all positions on the reels. It appears only on reels 2 and 4.

The scatter. It appears with a picture of a flaming torch. The scatter awards up to 25 coins wherever it lands on reels and activates the free spin bonus round.

Free spin bonus round. You need to receive three scatters anywhere on reels to trigger this round. The player is awarded 7 free spins.

During the free spins, there is a chance that all the symbols may turn into the wild. Gamble round. Activates after any winning spin.

It is basically a card game, and you are asked to guess the color or suit of a face-down playing card.

If you guess correct, you double your winnings. If not, you lose all. The Cost of Each Spin The betting range of the game is in between 1 and coins per line.

Where to Play Flame Dancer for Free? Simple Tips, Big Results The free spins feature is the most important part, you will get most of your winnings it.

Always play with all of the pay lines available. There is no need to play with maximum bet levels. The game has no multipliers.

When creating a flame dancer, consider this info. What gave your character a fascination with fire? Was it a chance encounter with a dragon?

Was it a festival or some other festive activity? Does your character actually dislike fire? If so, why do they use fire? You can make a flame dancer quickly by following these suggestions.

First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the entertainer background.

Third, choose 2 short swords, a disguise kit, and an entertainers pack containing 20 torches and a tinder box.

Lastly, choose the flaming rogue dance style. Armor: none Weapons: Finesse weapons, Simple weapons Tools: Disguise kit, Alchemy kit Saving Throws: Dexterity, Charisma Skills: Choose three from slight of hand, stealth, deception, persuasion, arcana, acrobatics, performance.

You may use an action to begin dancing and use a bonus action to stop dancing. You are unable to dance while the following conditions apply: stunned, unconscious, paralyzed, petrified, restrained, incapacitated or exhausted.

This represents the inability to hit you and your ability to distract your enemy. Starting at 1st level you know 2 cantrips of your choice that are either fire-based or from the wizard spell list.

Starting at 2nd level, you learn two 1st level spells of your choice that are fire-based or from the wizard spell list. The flame dancer chart shows when you learn more spells.

Additionally, when you gain a level in this class, you can choose one of the flame dancer spells you know and replace it with another spell from spells you can learn which also must be of a level for which you have spell slots for.

You do not need to prepare your spells and always have them ready. You regain all spell slots after a long rest. At 1st level, you choose a dance style.

Choose between flaming rogue, flaming demon, or flaming mage. All are detailed at the end of the class description.

Your choice grants you features at 1st level and again at 3rd, 5th, 9th, and 14th levels. Starting at 2nd level, when you are dancing, your melee weapons including natural weapons are surrounded by a constantly-shifting, constantly-replenishing layer of arcs, puffs, flecks, and wisps of flame.

When you hit a creature with a melee attack while dancing, you deal an additional amount of fire damage equal to your Charisma modifier minimum 1.

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2.

The weapon must have the two-handed or versatile property for you to gain this benefit. Starting at 3rd level, when you use your Action to make an attack with a finesse weapon, you can use your Performance skill as your attack modifier.

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

As normal, you can't increase an ability score above 20 using this feature. Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn.

You must be dancing to use this feature. Starting at 6th level, while you are dancing, your body is wreathed in flames.

A creature that touches you or that hits you with a melee attack while within 5 feet of you must make a Dexterity saving throw DC equal to your spellcasting DC , taking 1d6 damage on a failure, or half as much on a success.

The damage increases by 1d6 when you reach 12th level 2d6 , and again when you reach 18th level 3d6. Starting at 6th level, while you are dancing, if you are hit by a ranged attack from a creature that is within 60 feet of you, you can use your reaction to launch a fire bolt at the attacker.

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Subscribe to our weekly newsletter. Flame Dancer. Thank you for providing feedback! As normal, you can't increase an ability score above 20 using this feature.

Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn. You must be dancing to use this feature.

Starting at 6th level, while you are dancing, your body is wreathed in flames. A creature that touches you or that hits you with a melee attack while within 5 feet of you must make a Dexterity saving throw DC equal to your spellcasting DC , taking 1d6 damage on a failure, or half as much on a success.

The damage increases by 1d6 when you reach 12th level 2d6 , and again when you reach 18th level 3d6. Starting at 6th level, while you are dancing, if you are hit by a ranged attack from a creature that is within 60 feet of you, you can use your reaction to launch a fire bolt at the attacker.

To do so, make a ranged spell attack against the creature. If the attack hits, you deal 1d10 fire damage to the creature. You may use this a number of times equal to your proficiency bonus per long rest.

The damage increases by 1d10 when you reach 11th level 2d10 , and 16th level 3d Starting at 7th level, your can add your Charisma modifier as fire damage to spell attack rolls and damage modifiers.

Starting at 10th level, when you hit an creature with a fire-based attack or spell, you can deal half damage to an adjacent creature with a spell save dc dex save.

Starting at 10th level your experience with fire gives you resistance to it while you are dancing. If you already have innate fire resistance when not dancing, you gain fire immunity while dancing.

Starting at 13th level, you can point at a creature and force it to dance with a DC spell save. As its action it can attempt to dispel Compelled dance early, with a DC spell save.

You can use this feature a number of time equal to your charisma mod minimum of 1 , before needing to take a long rest. Starting at 15th level, when you begin to dance and until you stop dancing, illusory copies of yourself appear around you and seem to dance around you, repeatedly passing through you and each other, causing ranged attacks against you to have disadvantage.

Creatures that have the ability to see through illusions such as those with truesight do not suffer disadvantage due to this ability. This ability can be used once per short rest.

Starting at 18th level, while you are dancing, you can use your action to flamboyantly teleport to an unoccupied destination that you can see within 60 feet of you.

A 5-foot radius, foot tall pillar of flame erupts explosively beneath your feet and appears to incinerate you. A similar pillar simultaneously erupts beneath the destination.

When the pillars subside after a few seconds, you are revealed to now be at the destination. All creatures contacted by the pillars except for you , must make a Dexterity saving throw, taking 10 3d6 fire damage on a failure, or half as much on a success.

Creatures that are grappling you and creatures within your space automatically fail this saving throw.

You can use this ability a number of time equal to half your Charisma modifier rounded up, minimum of 1 per long rest. If a pillar is made to erupt from an already-existing fire or other comparable source of heat a red-hot metallic floor, a crucible filled with molten iron, a magma flow, etc the fire damage is increased to 17 5d6.

For example, the flame dancer could step into a burning campfire before using this ability, or select a burning campfire as the destination, or both.

Starting at 1st level, when you are hit by an attack, you can roll a performance check, if your roll beats a DC save of 15 - charisma mod - dexterity mod.

You can reduce the damage by half, and make an attack against them. You can only use this feature if you are dancing. Starting at 3rd level, when you are hit by an attack, you can teleport 10ft as a reaction.

You do not provoke opportunity attacks when using this feature. You can use this feature a number of times equal to your charisma mod minimum of 1.

Must finish a long or short rest to regain use of this feature. Starting at 5th level, you can roll performance, instead of stealth or slight of hand, when making a stealth or slight of hand check.

Starting at 9th level, you can make a creature think you are some where else, within 10ft off your self. Winning combinations begin on the first reel and they appear from left to right.

A scatter is paid out regardless of the location on the playing field. You can start the reels using the Start and Autoplay buttons.

The Paytable key displays the reference section. The Credits window shows how much money is in the gaming account. After winning a modest sum in Flame Dancer, you can increase its volume.

To do this, go to the risk game by pressing the Gamble button and defeat the dealer. The rules of the round are:. The wild symbol of the Flame Dancer slot does not have independent coefficients but has other equally advantageous features.

It not only replaces all images except for the scatter in winning combinations but can also extend to the entire reel.

A smoking volcano is the most expensive symbol of the Flame Dancer slot machine. It increases the line bet by , , and times.

The coefficients for the drums are 40, , and The guitar and the cocktail have the same multipliers: 25, 75, and The following are the coefficients for card icons:.

An image of two crossed torches is used as a scatter. This symbol increases the total bet by 2, 10, and 25 times. The appearance of three or more scatter symbols will trigger 7 free spins of the reels.

During them, a wild symbol appears in an additional position.

Starting at 10th level your experience with fire gives you resistance to it while you are dancing. Thus, it is important to activate as many directions as possible. You can summon it to you as a minor action. All creatures contacted by the pillars except for youmust make a Very Best Android Apps saving throw, taking 10 3d6 fire damage on a failure, or half as much on a success. Get our content delivered to your inbox Your e-mail Subscribe By Subscribing you are certifying that you are over the age of 18 years. If the wind blows over the flame, it will Flame Dancer the burning area of the flame. Flaming mages are great casters but despite their magical capabilities they are not to be under estimated in melee combat. A Free Slot Machines Games Online To Play dancer. Um Phineas Amd Ferb spielen. Rick Meitzler. Phil Burke. Sind Sie bereit, Flame Dancer um Echtgeld zu spielen? Game Mix. Michael Barsin. Bernhard Teuchmann. Human Resources. Flame Dancer

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